Thursday, February 10, 2011

Leading

All the players are milling around and someone suggests a body part to lead with. Everyone move around as if your left foot was leading your body everywhere. Continue on with various body parts like: knee, stomach, right ear.

Hello

The players mill about the room. At some point the leader asks them all to greet each other by shaking hands. Then endow each of the greetings with an element. For example, “greet each other like you are long lost friends”. You can continue to endow the greetings with elements like: someone you have a crush on, someone you are afraid of, someone you love, a smelly person, etc. The greetings can be embellished with emotions like: greet everyone angrily, greet everyone happily, greet everyone like you have a secret, etc.

Pulse

One person squeezes that hand that they are holding. The person that received the squeeze squeezes the hand of the other person that they are connected to. This should generate a squeeze pulse that races around the circle. A second squeeze can start circling in the opposite or same direction. There should be no clue that they are receiving the hand squeeze, and therefore no one can really predict when it will come to them. The exact same warm-up can be done with the players contacting palms and giving a push instead of a squeeze.

Please, Go

Players form a circle. Player 1 starts and asks Player 2 “Please”. Player 2 then tells Player 1 to “Go”. Player 2 must ask someone else “Please” and then get permission to “Go” before Player 1 has gotten to their spot in the circle. The “please, go” goes from player to player.

Clap Focus

One person in the circle picks a random person in circle and claps at them. Sometimes taking a half step into the circle while doing so. The person that was singled out with the last clap immediately picks another random person out, by clapping at them. In turn the clapping flies back and forth across the circle. Ideally there will be a constant clapping noise. Eventually the players will be so attentive and so quick to respond it sounds like one person clapping rapidly.

Emotional Symphony

Players are lined up in a performance fashion. One person is chosen to conduct the players in the symphony. Each player is endowed with some emotion. It is good to get a range of contrasting emotions for the players to use. Once each player is given their emotion the conductor points from one player to another. The players do not speak, but express their emotions through physicalization and noise. The intensity of the emotion is increased as the conductor raises her hand while pointing at the player. The conductor moves from player to player conducting an emotional symphony.

Mirror

One of the players in the pair begins to gradually move. The other player mirrors the movements of the other player. Initially one player is leading the other and then the lead switches. Eventually there is no way to tell which player is leading the exercise the focus is being shared rather than taken by one player or the other. The object is not to mess up the other player, but to make the reality of the mirror the priority.