One person must be sitting, one person must be standing, and one person must be lying on the ground at all times. A location is suggested and the actors assume their positions and begin the scene. After just a few moments of conversation, one of the actors should positions (perhaps from sitting to standing). Then, one of the two other actors must assume a new position. The trick of the improv game is to create a genuine scene with interesting characters while making sure the sitting, standing, and lying down occurs at the appropriate moment.
Saltworks Games
This blog is filled with all the wonderful and awesome games I played while a student at Saltworks Theatre Company. Now I'm a teacher there and get to share these games with new Saltworks kids!
Thursday, February 10, 2011
Exit Game
You need at least 3 players for this one. Give each player a word. Start playing a scene with 2 players. As soon as a player hears her word, she has to leave the scene. As soon as she hears her word again, she needs to walk into the scene again. Walkouts and re-entrances need to be justified.
Human Knot
Have the players stand in a tight circle, with their hands in the center. Then have them grab other hands at random. The puzzle is for the whole group to work together to get themselves untangled.
Twin Tag
In twin tag everyone has a partner, except the person who is "It" and the person they are chasing. Each set of twins stands together with linked arms. The person being chased by the person who is "It" runs around being chased, and linked arms with anyone making the third person (the person whom you linked with's earlier partner. If the person being chased gets caught, that person becomes it. Recommended for ALL AGES!
Do you want to buy a duck?
A group of people sit in a circle formation. A beginner, usually a staff member, starts off the game by saying to the person on his or her right "Do you want to buy a duck?" The person on the right replies "A what?" Beginer: "A duck." Right person: "Does it quack?" Beginer: "Of course it quacks." Then the person on the right goes to the person on his or her right and everything is the same... except after the "Of course it quacks" the person adds another question like for example "Does it eat blue berries?" and the questions alway go back to the leader. The last person, or the person to the left of the beginner, must ask all of the questions. May be confusing, suggested for ages 10 and up
Moving Through Space
Participants begin to walk around the room. The facilitator calls out physical states –such as a shift in tempo, heaviness, lightness, larger, smaller, tightness, jerkiness, bubbles, traveling through a cloud, etc. – and the players respond with their bodies as they move around the space.
Pass, Catch
Once everyone is in the circle make sure that they have enough space to move freely without accidentally clouting each other in the head. One player in the circle throws themselves into a bizarre stance and makes a corresponding noise along with it. This gesture is made to the player to their right in the circle. That player immediately reflects back the gesture and noise, imitating the other player as best she can. Once she has done that she immediately turns around and creates a new and wonder gesture and noise to the player to her right. The process is repeated and goes around the circle for a few minutes. It is important that the players not stop to think in between the poses. The player should receive, reflect, turn and create a new pose without pause.